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  • Conference proceedings
  • © 1993

Modeling in Computer Graphics

Methods and Applications

Part of the book series: IFIP Series on Computer Graphics (IFIP SER.COMP.)

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Table of contents (30 papers)

  1. Front Matter

    Pages I-XI
  2. Methods of Modeling

    1. Front Matter

      Pages 1-1
    2. Mathematical Modeling for Vision and Graphics

      1. Area Guide Map Modeling by Manifolds and CW-Complexes
        • Tosiyasu L. Kunii, Shigeo Takahashi
        Pages 5-20
    3. Modeling with Constraints

      1. A System for Constructive Constraint-Based Modelling
        • Lluis Solano, Pere Brunet
        Pages 61-83
      2. Constrained Optimization in Surface Design
        • Michael Kallay
        Pages 85-93
      3. Collinearity Constraints on Geometric Figures
        • Maharaj Mukherjee, George Nagy
        Pages 115-125
    4. Modeling of Dynamic Objects

      1. Animation of Interacting Objects with Collisions and Prolonged Contacts
        • Stéphane Jimenez, Annie Luciani
        Pages 129-141
      2. Precise Object Interactions using Solid Modeling Techniques
        • Mauro Figueiredo, Klaus Böhm, José Teixeira
        Pages 157-176
      3. On the Spherical Splines for Robot Modeling
        • Martin Mellado, Josep Tornero
        Pages 177-189
    5. Surface Modeling as a Creative Tool

      1. Interactive Axial Deformations
        • Francis Lazarus, Sabine Coquillart, Pierre Jancène
        Pages 241-254

About this book

In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.

Editors and Affiliations

  • Istituto per la Matematica Applicata, C.N.R., Genova, Italy

    Bianca Falcidieno

  • Dept. of Information Science Faculty of Science, University of Tokyo, Bunkyo-ku Tokyo, Japan

    Tosiyasu L. Kunii

Bibliographic Information

  • Book Title: Modeling in Computer Graphics

  • Book Subtitle: Methods and Applications

  • Editors: Bianca Falcidieno, Tosiyasu L. Kunii

  • Series Title: IFIP Series on Computer Graphics

  • DOI: https://doi.org/10.1007/978-3-642-78114-8

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag Berlin Heidelberg 1993

  • Softcover ISBN: 978-3-642-78116-2Published: 30 December 2011

  • eBook ISBN: 978-3-642-78114-8Published: 06 December 2012

  • Series ISSN: 2522-0004

  • Series E-ISSN: 2522-0012

  • Edition Number: 1

  • Number of Pages: XI, 477

  • Topics: Computer Graphics

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access