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Motion in Games

5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings

  • Conference proceedings
  • © 2012

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  • State-of-the-art research
  • Fast-track conference proceedings
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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7660)

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Conference proceedings info: MIG 2012.

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Table of contents (37 papers)

  1. Planning

  2. Interaction

  3. Perception

  4. Behavior

  5. Virtual Humans

  6. Locomotion

Other volumes

  1. Motion in Games

About this book

This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.

Editors and Affiliations

  • School of Engineering, University of California, Merced, Merced, USA

    Marcelo Kallmann

  • Department of Computer Science, Rutgers University, Piscataway, USA

    Kostas Bekris

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