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Motion in Games

4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings

  • Conference proceedings
  • © 2011

Overview

  • Up-to-date results
  • Fast track conference proceedings
  • State-of-the-art report

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7060)

Included in the following conference series:

Conference proceedings info: MIG 2011.

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Table of contents (38 papers)

  1. Character Animation I

  2. Motion Synthesis I

  3. Physically-Based Character Motion

  4. Character Animation II

  5. Behavior Animation

  6. Animation Systems

  7. Simulation of Natural Phenomena

Other volumes

  1. Motion in Games

Keywords

About this book

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Editors and Affiliations

  • Department of Computer Science,Volgenau School of Information, Technology and Engineering, George Mason University, Fairfax, USA

    Jan M. Allbeck

  • Department of Computer Science and Engineering, York University, Toronto, Canada

    Petros Faloutsos

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