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  • Conference proceedings
  • © 2010

Entertainment Computing - ICEC 2010

9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6243)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2010.

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Table of contents (77 papers)

  1. Front Matter

  2. Long Papers

    1. New Interfaces and Entertainment Robots

      1. Baby Robot “YOTARO”
        • Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama et al.
        Pages 1-8
      2. DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing
        • Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels
        Pages 20-31
    2. User Interfaces

      1. Onomatopen: Painting Using Onomatopoeia
        • Keisuke Kambara, Koji Tsukada
        Pages 43-54
      2. Helping Hands: Designing Video Games with Interpersonal Touch Interaction
        • Cody Watts, Ehud Sharlin, Peter Woytiuk
        Pages 55-66
    3. Serious Games and Collaborative Interaction

      1. Virtual Team Performance Depends on Distributed Leadership
        • Nico van Dijk, Joost Broekens
        Pages 91-102
      2. Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
        • Natalia Voynarovskaya, Roman Gorbunov, Emilia Barakova, Rene Ahn, Matthias Rauterberg
        Pages 103-114
    4. Tools and Networks

      1. Multiple Page Recognition and Tracking for Augmented Books
        • Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun S. Yang
        Pages 127-138
      2. Online Scene Modeling for Interactive AR Applications
        • Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun S. Yang
        Pages 139-150
      3. Unnecessary Image Pair Detection for a Large Scale Reconstruction
        • Jaekwang Lee, Chang-Joon Park
        Pages 151-159
      4. Online Gaming Traffic Generator for Reproducing Gamer Behavior
        • Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi
        Pages 160-170
    5. Game Theory and User Studies

      1. Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression
        • André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen
        Pages 171-182
      2. Logos, Pathos, and Entertainment
        • Ryohei Nakatsu
        Pages 183-192
      3. The Video Cube Puzzle: On Investigating Temporal Coordination
        • Eric Yim, William Joseph Gaudet, Sid Fels
        Pages 193-204
      4. Emotions: The Voice of the Unconscious
        • Matthias Rauterberg
        Pages 205-215

Other Volumes

  1. Entertainment Computing - ICEC 2010

About this book

The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.

Editors and Affiliations

  • Department of Computer Science, KAIST, Dajeon, Korea

    Hyun Seung Yang

  • Technologie-Zentrum Informatik (TZI), Universität Bremen, Bremen, Germany

    Rainer Malaka

  • Graduate School of Systems and Information Engineering, University of Tsukuba, Tsukuba, Japan

    Junichi Hoshino

  • Department of Computer Science and Engineering, Korea University, Seoul, Korea

    Jung Hyun Han

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access