Editors:
- Fourth volume in the Transactions on Edutainment series
- Outstanding contributions from EDUTAINMENT 2010 are presented together with regular papers collected for this issue
- Rich overview of how edutainment technologies can be creatively used for training and education purposes
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6250)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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Table of contents (22 chapters)
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Front Matter
About this book
Editors and Affiliations
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State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research Center, Zhejiang University, Hangzhou, China
Zhigeng Pan
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National University of Singapore, Singapore
Adrian David Cheok
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University of Education, Weingarten, Germany
Wolfgang Müller
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Institute of Automation, LIAMA, The Sino-French Lab in Computer Science, NLPR, National Laboratory of Pattern Recognition, Chinese Academy of Sciences, Beijing, China
Xiaopeng Zhang
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School of Information Technology, Murdoch University, Perth, Australia
Kevin Wong
Bibliographic Information
Book Title: Transactions on Edutainment IV
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xiaopeng Zhang, Kevin Wong
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-14484-4
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2010
Softcover ISBN: 978-3-642-14483-7Published: 30 July 2010
eBook ISBN: 978-3-642-14484-4Published: 28 August 2010
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 277
Number of Illustrations: 142 b/w illustrations