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  • © 2010

Image and Geometry Processing for 3-D Cinematography

  • Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphics
  • The book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic live-action scenes
  • The authors take a look into real-life applications, and survey leading-edge research perspectives that can lead to such applications as 3-D recording of sports in stadiums or live performances in theater stages
  • Includes supplementary material: sn.pub/extras

Part of the book series: Geometry and Computing (GC, volume 5)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-x
  2. 3-D Cinematography and Applications

    1. Front Matter

      Pages 9-9
  3. 3-D CINEMATOGRAPHY AND APPLICATIONS

    1. Stereoscopic Cinema

      • Frédéric Devernay, Paul Beardsley
      Pages 11-51
    2. Free-Viewpoint Television

      • Masayuki Tanimoto
      Pages 53-76
    3. Free-Viewpoint Video for TV Sport Production

      • Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham Thomas
      Pages 77-106
    4. Challenges for Multi-View Video Capture

      • Bennett Wilburn
      Pages 107-123
  4. Recent Developments in Geometry

    1. Front Matter

      Pages 125-125
  5. RECENT DEVELOPMENTS IN GEOMETRY

    1. Performance Capture from Multi-View Video

      • Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, Sebastian Thrun
      Pages 127-149
    2. Cell-Based 3D Video Capture Method with Active Cameras

      • Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, Takashi Matsuyama
      Pages 171-191
    3. Dense 3D Motion Capture from Synchronized Video Streams

      • Yasutaka Furukawa, Jean Ponce
      Pages 193-211
  6. Recent Developments in Image Processing

    1. Front Matter

      Pages 213-213
  7. RECENT DEVELOPMENTS IN IMAGE PROCESSING

    1. Wavelet-Based Inverse Light and Reflectance from Images of a Known Object

      • Dana Cobzas, Cameron Upright, Martin Jagersand
      Pages 215-238
    2. 3-D Lighting Environment Estimation with Shading and Shadows

      • Takeshi Takai, Susumu Iino, Atsuto Maki, Takashi Matsuyama
      Pages 239-257
    3. 3-D Cinematography with Approximate or No Geometry

      • Martin Eisemann, Timo Stich, Marcus Magnor
      Pages 259-284
    4. View Dependent Texturing Using a Linear Basis

      • Martin Jagersand, Neil Birkbeck, Dana Cobzas
      Pages 285-305

About this book

papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Editors and Affiliations

  • LEAR Team, INRIA, Montbonnot, France

    Rémi Ronfard

  • Div. Engineering, Brown University, Providence, USA

    Gabriel Taubin

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access