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  • Conference proceedings
  • © 2010

Facets of Virtual Environments

First International Conference, FaVE 2009, Berlin, Germany, July 27-29, 2009, Revised Selected Papers

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Table of contents (15 papers)

  1. Front Matter

  2. FaVE 2009 – Track 1

    1. Dual Reality: Merging the Real and Virtual

      • Joshua Lifton, Joseph A. Paradiso
      Pages 12-28
    2. Exploring the Use of Virtual Worlds as a Scientific Research Platform: The Meta-Institute for Computational Astrophysics (MICA)

      • S. G. Djorgovski, P. Hut, S. McMillan, E. Vesperini, R. Knop, W. Farr et al.
      Pages 29-43
  3. FaVE 2009 – Track 2

    1. Characterizing Mobility and Contact Networks in Virtual Worlds

      • Felipe Machado, Matheus Santos, Virgílio Almeida, Dorgival Guedes
      Pages 44-59
    2. The Effects of Virtual Weather on Presence

      • Bartholomäus Wissmath, David Weibel, Fred W. Mast
      Pages 68-78
  4. FaVE 2009 – Track 3

    1. Complexity of Virtual Worlds’ Terms of Service

      • Holger M. Kienle, Andreas Lober, Crina A. Vasiliu, Hausi A. Müller
      Pages 79-90
    2. The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store

      • Geetika Sharma, C. Anantaram, Hiranmay Ghosh
      Pages 91-105
  5. FaVE 2009 – Track 5

    1. The Managed Hearthstone: Labor and Emotional Work in the Online Community of World of Warcraft

      • Andras Lukacs, David G. Embrick, Talmadge Wright
      Pages 165-177
    2. Human Rights and Private Ordering in Virtual Worlds

      • Olivier Oosterbaan
      Pages 178-186
  6. Back Matter

Other Volumes

  1. Facets of Virtual Environments

About this book

In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.

Editors and Affiliations

  • Center for Multimedia in Education and Research (MuLF), Technische Universität Berlin, Berlin, Germany

    Fritz Lehmann-Grube

  • Institute of Mathematics, Technische Universität Berlin, Berlin, Germany

    Jan Sablatnig

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access