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Motion in Games

Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009

  • Conference proceedings
  • © 2009

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5884)

Included in the following conference series:

Conference proceedings info: MIG 2009.

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Table of contents (23 papers)

  1. Avoidance Behaviour

  2. Crowd Simulation

  3. Motion Analysis and Synthesis

  4. Navigation and Steering

  5. Physics

Other volumes

  1. Motion in Games

Keywords

About this book

Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21–24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in the ?eld of games and simulations. We were extremely pleased with the quality of the contributions to the MIG workshop and we look forward to organizing a follow-up MIG event.

Editors and Affiliations

  • Games and Virtual Worlds Group, Universiteit Utrecht, Utrecht, The Netherlands

    Arjan Egges

  • Department of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Roland Geraerts

  • Games and Virtual Worlds Gruop, Universiteit Utrecht, Utrecht, The Netherlands

    Mark Overmars

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