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  • © 2009

Intelligent Computer Graphics 2009

  • Contains the latest research in Intelligence Techniques for Computer Graphics

Part of the book series: Studies in Computational Intelligence (SCI, volume 240)

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Table of contents (11 chapters)

  1. Front Matter

  2. Realistic Skin Rendering on GPU

    • Elena Martinova
    Pages 1-18
  3. Affective States in Behavior Networks

    • Anja Johansson, Pierangelo Dell’Acqua
    Pages 19-39
  4. Information Theory Tools for Viewpoint Selection, Mesh Saliency and Geometry Simplification

    • Mateu Sbert, Miquel Feixas, Pascual Castelló, Miguel Chover
    Pages 41-61
  5. Classifying Volume Datasets Based on Intensities and Geometric Features

    • Dženan Zukić, Christof Rezk-Salama, Andreas Kolb
    Pages 63-86
  6. Light Source Storage and Interpolation for Global Illumination: A Neural Solution

    • Samuel Delepoulle, Christophe Renaud, Philippe Preux
    Pages 87-104
  7. An Intelligent System for Overlaying Texts on Background Images Based on Computational Aesthetics

    • Chien-Yin Lai, Sheng-Wen Shih, Bai-Huan Chen, Jen-Shin Hong
    Pages 105-122
  8. An Adjectival Interface for Procedural Content Generation

    • Carl Hultquist, James Gain, David Cairns
    Pages 143-165
  9. An SVM/GA Hybrid Framework for Qualitative Knowledge Aided 3D Scene Synthesis

    • Dimitrios Makris, Georgios Bardis, Georgios Miaoulis, Dimitri Plemenos
    Pages 167-188
  10. Machine Learning and Pattern Analysis Methods for Profiling in a Declarative Collaorative Framework

    • Nikolaos Doulamis, John Dragonas, Anastasios Doulamis, Georgios Miaoulis, Dimitri Plemenos
    Pages 189-206
  11. AURAL: An Evolutionary Interface for a Robotic Sonification Process

    • Artemis Moroni, Eliane Guimarães, Gustavo de Paula, Jônatas Manzolli
    Pages 207-222
  12. Back Matter

About this book

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.

Editors and Affiliations

  • University of Limoges, Limoges, France

    Dimitri Plemenos

  • Department of Computer Science, Technological Education Institute of Athens, Athens, Greece

    Georgios Miaoulis

Bibliographic Information

  • Book Title: Intelligent Computer Graphics 2009

  • Editors: Dimitri Plemenos, Georgios Miaoulis

  • Series Title: Studies in Computational Intelligence

  • DOI: https://doi.org/10.1007/978-3-642-03452-7

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2009

  • Hardcover ISBN: 978-3-642-03451-0Published: 22 October 2009

  • Softcover ISBN: 978-3-662-50573-1Published: 23 August 2016

  • eBook ISBN: 978-3-642-03452-7Published: 13 October 2009

  • Series ISSN: 1860-949X

  • Series E-ISSN: 1860-9503

  • Edition Number: 1

  • Number of Pages: VIII, 223

  • Topics: Computational Intelligence, Artificial Intelligence, Computer Graphics

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access