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Learning by Playing. Game-based Education System Design and Development

4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings

  • Conference proceedings
  • © 2009

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5670)

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Conference proceedings info: Edutainment 2009.

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Table of contents (71 papers)

  1. Interactions in Games

  2. Simulation and Animation

  3. Digital Museum and Digital Heritage

  4. Game Design and Development

Other volumes

  1. Learning by Playing. Game-based Education System Design and Development

Keywords

About this book

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Editors and Affiliations

  • School of Computing and Information Systems 1200, Athabasca University, Edmont, Canada

    Maiga Chang

  • Department of Digital Design 369, Ming Dao University, ChangHua, Taiwan

    Rita Kuo

  • School of Computing and Inforamtion Systems, Athabasca University, Athabasca, Canada

    Kinshuk

  • Department of Computer Science and Information Engineering, National Central University, Jhongli City, Taiwan

    Gwo-Dong Chen

  • Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan

    Michitaka Hirose

Bibliographic Information

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