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  • © 2009

Intelligent Technologies for Interactive Entertainment

Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009, Proceedings

Conference proceedings info: INTETAIN 2009.

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Table of contents (30 papers)

  1. Front Matter

  2. Full Papers

    1. Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars

      • Yasmin Aghajan, Joyca Lacroix, Jingyu Cui, Aart van Halteren, Hamid Aghajan
      Pages 19-31
    2. Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?

      • Roan Boer Rookhuiszen, Mariët Theune
      Pages 32-43
    3. A Design Approach to Decentralized Interactive Environments

      • Harm van Essen, Pepijn Rijnbout, Mark de Graaf
      Pages 56-67
    4. Accessible Gaming through Mainstreaming Kinetic Controller

      • Yolanda Garrido, Álvaro Marco, Joaquín Segura, Teresa Blanco, Roberto Casas
      Pages 68-77
    5. Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play

      • Eva Hopma, Tilde Bekker, Janienke Sturm
      Pages 78-89
    6. Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application

      • L. Malatesta, A. Raouzaiou, L. Pearce, K. Karpouzis
      Pages 102-109
    7. iTheater Puppets Tangible Interactions for Storytelling

      • Oscar Mayora, Cristina Costa, Andrei Papliatseyeu
      Pages 110-118
    8. Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing

      • Shilei Li, Bing Wu, Jiahong Liang, Jiongming Su
      Pages 119-130
    9. Web-Enabled 3D Game Playing for Looped Knight’s Tour

      • Gregory C. L. Lum, David Y. Y. Yun
      Pages 131-142
    10. Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots

      • Filipe Costa Luz, Rui Pereira Jorge, Vasco Bila
      Pages 143-152
    11. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

      • Anton Nijholt, Boris Reuderink, Danny Oude Bos
      Pages 153-168
    12. Immersion in Movement-Based Interaction

      • Marco Pasch, Nadia Bianchi-Berthouze, Betsy van Dijk, Anton Nijholt
      Pages 169-180
  3. Short Papers

    1. Mood Swings: An Affective Interactive Art System

      • Leticia S. S. Bialoskorski, Joyce H. D. M. Westerink, Egon L. van den Broek
      Pages 181-186
    2. Navigating a Maze with Balance Board and Wiimote

      • Wim Fikkert, Niek Hoeijmakers, Paul van der Vet, Anton Nijholt
      Pages 187-192
    3. Experiences with Interactive Multi-touch Tables

      • Wim Fikkert, Michiel Hakvoort, Paul van der Vet, Anton Nijholt
      Pages 193-200

Other Volumes

  1. Intelligent Technologies for Interactive Entertainment

About this book

This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09).

The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

 

Editors and Affiliations

  • Enschede, The Netherlands

    Anton Nijholt, Dennis Reidsma, Hendri Hondorp

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access