Overview
- Editors:
-
-
Yang Cai
-
Ambient Intelligence Lab, CIC-2218, Carnegie Mellon University, Pittsburgh, USA
Access this book
Other ways to access
Table of contents (12 chapters)
-
-
Human Dynamics
-
- Kevin Warwick, Mark Gasson
Pages 1-16
-
- Andrew J. Cowell, Kelly Hale, Chris Berka, Sven Fuchs, Angela Baskin, David Jones et al.
Pages 17-27
-
- Yang Cai, Guillaume Milcent, Ludmila Marian
Pages 28-46
-
Virtual Humans
-
- Zhuming Ai, Raymond Evenhouse, Jason Leigh, Fady Charbel, Mary L. Rasmussen
Pages 47-70
-
- Arielle Drummond, James Antaki
Pages 71-89
-
- Giuseppe Riva, Andrea Gaggioli
Pages 90-107
-
- Richard C. Ward, Line C. Pouchard, Nancy B. Munro, Sarah K. Fischer
Pages 108-132
-
- Luigi Bertozzi, Rita Stagni, Silvia Fantozzi, Angelo Cappello
Pages 133-160
-
Human Forms
-
- Douglas D. Robertson, Gulshan B. Sharma
Pages 161-175
-
- Yang Cai, Iryna Pavlyshak, Joseph Laws, Ryan Magargle, James Hoburg
Pages 176-193
-
- Yeung-Hak Lee, Chang-Wook Han, Tae-Sun Kim
Pages 194-205
-
-
About this book
The emerging information technologies have enabled new human patterns ranging from physiological interactions to psychological interactions. Perhaps the best example is the rapid ‘evolution’ of our thumbs from simply holding to controlling mobile devices in just a few years recently. Taking the medical field as an example, the fast-growing technologies such as pill cameras, implantable devices, robotic surgeries, and virtual reality training methods will change the way we live and work. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. Human Algorithms are engineering methods that are beyond theories. They intend to push the envelopes of multi-physics, sensing, and virtual technologies to the limit. They have become more comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under the patient’s skin. This book aims to reflect the state of the art of Human Algorithms. It is a survey of innovative ideas for readers who may be new to this field. The targeted groups include college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans, and Human Forms. Part I: Human Dynamics. In the first chapter “Implantable Computing,” Warwick and Gasson present an overview of the latest developments in the field of Brain to Computer Interfacing. They describe human experimentation in which neural implants have linked the human nervous system bi-directionally with technological devices and the Internet. In the chapter “Brainwave-Based Imagery Analysis,” Cowell et al.
Reviews
From the reviews:
"This volume features 11 selected papers from a digital humans workshop, with an emphasis on computer science (CS) … . The volume represents a snapshot of the prevailing research ideas on the interfaces between imaging and computer modeling. As such, it can be useful to researchers." (L-F. Pau, ACM Computing Reviews, June, 2009)
Editors and Affiliations
-
Ambient Intelligence Lab, CIC-2218, Carnegie Mellon University, Pittsburgh, USA
Yang Cai