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Motion in Games

First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers

  • Conference proceedings
  • © 2008

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5277)

Included in the following conference series:

Conference proceedings info: MIG 2008.

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Table of contents (24 papers)

  1. Crowd Simulation

  2. Virtual Humans

  3. Motion Synthesis

  4. Interfaces

  5. Navigation and Steering

Other volumes

  1. Motion in Games

Keywords

About this book

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Editors and Affiliations

  • Games and Virtual Worlds Group, Universiteit Utrecht, Utrecht, The Netherlands

    Arjan Egges

  • Games and Virtual Worlds Group, Universiteit Utrecht, Utrecht,, The Netherlands

    Arno Kamphuis

  • Games and Virtual Worlds Gruop, Universiteit Utrecht, Utrecht, The Netherlands

    Mark Overmars

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