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Fun and Games

Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings

  • Conference proceedings
  • © 2008

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5294)

Part of the book sub series: Programming and Software Engineering (LNPSE)

Included in the following conference series:

Conference proceedings info: Fun and Games 2008.

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Table of contents (19 papers)

  1. Focus on Innovation

  2. Affect and Gaming

  3. Fun n’Games for Young and Old

Other volumes

  1. Fun and Games

Keywords

About this book

The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Editors and Affiliations

  • Eindhoven University of Technology, Eindhoven, The Netherlands

    Panos Markopoulos, Wijnand IJsselsteijn

  • Philips Research, Media Interaction, Prof. Holstlaan 4, Eindhoven, The Netherlands

    Boris Ruyter

  • Mixed Reality Laboratory, The University of Nottingham, Nottingham, UK

    Duncan Rowland

Bibliographic Information

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