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  • Textbook
  • © 2008

Computational Geometry

Algorithms and Applications

Authors:

  • A broad overview of the major algorithms and data structures of the field
  • Motivated from applications
  • Covers concepts and techniquesto be presented in any course on computational geometry
  • Self-contained and illustrated with 370 figures
  • Additional online material available under http://www.cs.uu.nl/geobook/
  • Besides revisions to the second edition, new sections discussing Voronoi diagrams of line segments, farthest-point Voronoi diagrams, and realistic input models have been added
  • Includes supplementary material: sn.pub/extras

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xii
  2. Polygon Triangulation

    Pages 45-61
  3. Linear Programming

    Pages 63-93
  4. Point Location

    Pages 121-146
  5. Voronoi Diagrams

    Pages 147-171
  6. Arrangements and Duality

    Pages 173-190
  7. Delaunay Triangulations

    Pages 191-218
  8. Convex Hulls

    Pages 243-258
  9. Binary Space Partitions

    Pages 259-281
  10. Robot Motion Planning

    Pages 283-306
  11. Quadtrees

    Pages 307-322
  12. Visibility Graphs

    Pages 323-333
  13. Simplex Range Searching

    Pages 335-355
  14. Back Matter

    Pages 357-386

About this book

Computational geometry emerged from the ?eld of algorithms design and analysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The success of the ?eld as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains—computer graphics, geographic information systems (GIS), robotics, and others—in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or dif?cult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simpli?ed many of the previous approaches. In this textbook we have tried to make these modern algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry,but it can also be used for self-study.

Reviews

"An excellent introduction to the field is given here, including a general motivation and usage cases beyond simple graphics rendering or interaction." from the ACM Reviews by William Fahle, University of Texas at Dallas, USA

Authors and Affiliations

  • Department of Mathematics and Computer Science, TU Eindhoven, Eindhoven, The Netherlands

    Mark Berg

  • Department of Computer Science, KAIST, Daejeon, Korea

    Otfried Cheong

  • Department of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Marc Kreveld, Mark Overmars

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access