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  • Conference proceedings
  • © 2007

Persuasive Technology

Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4744)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): PERSUASIVE: International Conference on Persuasive Technology

Conference proceedings info: PERSUASIVE 2007.

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Table of contents (37 papers)

  1. Front Matter

  2. Technology That Motivates Health Behavior

    1. Persuasion, Task Interruption and Health Regimen Adherence

      • Timothy Bickmore, Daniel Mauer, Francisco Crespo, Thomas Brown
      Pages 1-11
  3. Persuading People with Video Games

    1. Fine Tuning the Persuasion in Persuasive Games

      • Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle
      Pages 36-47
    2. Captivating Patterns – A First Validation

      • Sabine Niebuhr, Daniel Kerkow
      Pages 48-54
  4. New Form Factors for Persuasive Technology

    1. Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games

      • Magnus Bang, Anton Gustafsson, Cecilia Katzeff
      Pages 55-63
    2. iParrot: Towards Designing a Persuasive Agent for Energy Conservation

      • Abdullah Al Mahmud, Pavan Dadlani, Omar Mubin, Suleman Shahid, Cees Midden, Oliver Moran
      Pages 64-67
  5. Surrounded by High-Tech Persuasion

    1. Distributed User Experience in Persuasive Technology Environments

      • Katarina Segerståhl, Harri Oinas-Kukkonen
      Pages 80-91
    2. The PerCues Framework and Its Application for Sustainable Mobility

      • Wolfgang Reitberger, Bernd Ploderer, Christoph Obermair, Manfred Tscheligi
      Pages 92-95
    3. Persuasive Technologies Should Be Boring

      • Conrad Wai, Pete Mortensen
      Pages 96-99
  6. Controlling People by Using Digital Punishment

    1. Surveillance, Persuasion, and Panopticon

      • Julie Leth Jespersen, Anders Albrechtslund, Peter Øhrstrøm, Per Hasle, Jørgen Albretsen
      Pages 109-120
  7. Technology That Motivates Groups to Unify

    1. Support Services: Persuading Employees and Customers to Do what Is in the Community’s Best Interest

      • Mark Brodie, Jennifer Lai, Jonathan Lenchner, William Luken, Kavitha Ranganathan, Jung-Mu Tang et al.
      Pages 121-124
    2. Improving Cross-Cultural Communication Through Collaborative Technologies

      • Alyssa J. O’Brien, Christine Alfano, Eva Magnusson
      Pages 125-131
    3. Group Reactions to Visual Feedback Tools

      • Joan Morris DiMicco, Walter Bender
      Pages 132-143

Other Volumes

  1. Persuasive Technology

About this book

Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26–27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access