Overview
- Editors:
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M. Chen
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Department of Computer Science, University of Wales, Swansea, Swansea, UK
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P. Townsend
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Department of Computer Science, University of Wales, Swansea, Swansea, UK
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J. A. Vince
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Bournemouth University, Poole, Dorset, UK
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Table of contents (18 papers)
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High Performance Rendering
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- G. Knittel, A. Schilling, W. Straßer
Pages 33-48
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- Marcio Lobo Netto, Brigitta Lange, Christoph Hornung
Pages 49-68
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- Erik Reinhard, Frederik W. Jansen
Pages 78-87
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High Performance Volume Graphics
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- Roberto Grosso, Thomas Ertl, Rainer Klier
Pages 125-134
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- C. E. Prakash, S. Manohar
Pages 135-145
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High Performance Animation and Visualisation
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Front Matter
Pages 147-147
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- Alan G. Chalmers, Thomas Ramstad
Pages 149-165
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- Joost van Lawick van Pabst, Hans Jense
Pages 186-203
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High Performance Virtual Environments
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Front Matter
Pages 205-205
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- D. Rantzau, U. Lang, R. Lang, H. Nebel, A. Wierse, R. Ruehle
Pages 207-216
About this book
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Editors and Affiliations
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Department of Computer Science, University of Wales, Swansea, Swansea, UK
M. Chen,
P. Townsend
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Bournemouth University, Poole, Dorset, UK
J. A. Vince