Overview
- Creative Environments is a hot topic of knowledge management
- Includes supplementary material: sn.pub/extras
Part of the book series: Studies in Computational Intelligence (SCI, volume 59)
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Table of contents (18 chapters)
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Basic Models of Creative Processes
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Tools for Supporting Basic Creative Processes
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Diverse Tools Supporting Creative Processes
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Knowledge Management and Philosophical Issues of Creativity Support
Keywords
About this book
"Creative Environments" is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge management for academic R and D; on knowledge management and creative holism or systems thinking in the knowledge age; on technology and change or the role of technology in knowledge civilisation; on the emergence of complex concepts in science; and the final chapter on summary and conclusions, including a proposal of an integrated episteme of constructive evolutionary objectivism, necessary for the knowledge civilization age.
Reviews
From the reviews:
"This book demonstrates the numerous types of reciprocal relationships between knowledge, creativity, and documentation … and many more cognitive/intellectual inter-dependencies. … The style of presentation (layout and format) is superb because of the many diagrams/graphics and various types, tables and models … . as all professions deal with knowledge, creativity, innovation, data bases, documentation, […] there is in reality no limit to the book’s appeal: all theoretical/abstract and pragmatic/applied data are fundamentally highly relevant." (Karl H. Wolf, Journal of Documentation, Vol. 65 (3), 2009)
Editors and Affiliations
Bibliographic Information
Book Title: Creative Environments
Book Subtitle: Issues of Creativity Support for the Knowledge Civilization Age
Editors: Andrzej P. Wierzbicki, Yoshiteru Nakamori
Series Title: Studies in Computational Intelligence
DOI: https://doi.org/10.1007/978-3-540-71562-7
Publisher: Springer Berlin, Heidelberg
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2007
Hardcover ISBN: 978-3-540-71466-8Published: 03 July 2007
Softcover ISBN: 978-3-642-09069-1Published: 30 November 2010
eBook ISBN: 978-3-540-71562-7Published: 02 June 2007
Series ISSN: 1860-949X
Series E-ISSN: 1860-9503
Edition Number: 1
Number of Pages: XIX, 509
Topics: Mathematical and Computational Engineering, Artificial Intelligence, Philosophy of Technology, Philosophy of Science