Skip to main content

Computers and Games

Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers

  • Conference proceedings
  • © 2001

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 2063)

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (30 papers)

  1. Search and Strategies

  2. Learning and Pattern Acquisition

  3. Theory and Complexity Issues

  4. Further Experiments with Games

Keywords

Editors and Affiliations

  • Department of Computer Science, University of Alberta, Edmonton, Canada

    Tony Marsland

  • Future University - Hakodate, Hakodate, Japan

    Ian Frank

Bibliographic Information

Publish with us