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Smart Graphics

6th International Symposium, SG 2006, Vancover, Canada, July 23-25, 2006, Proceedings

  • Conference proceedings
  • © 2006

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4073)

Included in the following conference series:

Conference proceedings info: SG 2006.

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Table of contents (27 papers)

  1. Intelligent Text Processing

  2. Perceptive Systems

  3. Smart Visualization

  4. Visual Features, Sketching and Graphical Abstraction

  5. Intelligent Image and Film Composing

  6. Smart Interaction

Other volumes

  1. Smart Graphics

Keywords

About this book

The International Symposium on Smart Graphics 2006 was held during July 23–25, 2006, at the University of British Columbia in Vancouver, Canada. It was the seventh event in a series which originally started in 2000 as an AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its or- nizers decided to turn it into a self-contained event. With the support of IBM, the ?rst two International Symposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, New York, in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg. Since then the conference has alternated between North America and Europe. It was held at Ban? Alberta Canada in 2004 and at the cloister Frauenw¨ orth on the island of Frauenchiemsee in Germany in 2005. The core idea behind these symposia is to bring together researchers and practitionersfrom the ?eld of computer graphics,arti?cialintelligence, cognitive science, graphic design and the ?ne arts. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of c- ating e?ective, expressive and esthetic graphical presentation. While artists and designers have been creating communicative graphics for centuries, arti?cial - telligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, the cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.

Editors and Affiliations

  • Media Informatics, University of Munich, Germany

    Andreas Butz

  • Simon Fraser University at Surrey, Surrey, Canada

    Brian Fisher

  • Institute for Geoinformatics, Westfälische Wilhelms-Universität, Münster, Germany

    Antonio Krüger

  • School of Computing Science, Culture Lab, Newcastle University, Newcastle upon Tyne, UK

    Patrick Olivier

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