Overview
- The first book to introduce a tangible interface for geospatial analysis and simulations
- Includes a new chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic rendering of modeled landscape in Blender, an open source 3D modeling and rendering engine
- Explains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printing, and how to interact with these models with near-real-time feedback on resulting processes and analyses
- Teaches readers how to build their own Tangible Landscape system with free and open source software, and how to use it as a platform for developing new applications
- Provides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails and more
- Introduces 3D rendering with geospatial data using Blender and generating realistic landscapes for immersive virtual environment, coupled with tangible interaction
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Table of contents (14 chapters)
Keywords
About this book
This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others.
This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape.
This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solarenergy, trail planning, and others.
Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.
Authors and Affiliations
Bibliographic Information
Book Title: Tangible Modeling with Open Source GIS
Authors: Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
DOI: https://doi.org/10.1007/978-3-319-89303-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Author(s) 2018
Hardcover ISBN: 978-3-319-89302-0Published: 24 May 2018
Softcover ISBN: 978-3-030-07735-8Published: 14 December 2018
eBook ISBN: 978-3-319-89303-7Published: 11 May 2018
Edition Number: 2
Number of Pages: XIV, 202
Number of Illustrations: 7 b/w illustrations, 111 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Geographical Information Systems/Cartography, Computer Imaging, Vision, Pattern Recognition and Graphics