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Advances in Computer Entertainment Technology

14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

  • Conference proceedings
  • © 2018

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10714)

Included in the following conference series:

Conference proceedings info: ACE 2017.

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Table of contents (59 papers)

Other volumes

  1. Advances in Computer Entertainment Technology

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About this book

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.

The 59 full papers presented were selected from a total of 229 submissions.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. 

The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Editors and Affiliations

  • City, University of London, London, United Kingdom

    Adrian David Cheok

  • University of Tokyo, Tokyo, Japan

    Masahiko Inami

  • NOVA University of Lisbon, Lisbon, Portugal

    Teresa Romão

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