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Computer Games

6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers

  • Conference proceedings
  • © 2018

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 818)

Included in the following conference series:

Conference proceedings info: CGW 2017.

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Table of contents (12 papers)

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  1. Computer Games

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About this book

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.

The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • The University of New South Wales, Sydney, Australia

    Abdallah Saffidine

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