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Palgrave Macmillan
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3D Cinematic Aesthetics and Storytelling

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  • © 2018

Overview

  • Provides a comprehensive discussion on 3D cinematic storytelling and aesthetics
  • Analyses digital 3D films that represent the current 3D wave, including Up (2009), Life of Pi (2012) and Gravity (2013)
  • Presents a timely contribution to new fields of media aesthetics and narrative research
  • Includes comparative examination of 2D and 3D visual ontology
  • Engagingly written and appeals to media scholars, students, professionals and policy-makers interested in media production and theory

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Table of contents (8 chapters)

Keywords

About this book

This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions. 

Authors and Affiliations

  • Faculty of Arts and Social Sciences, Universiti Brunei Darussalam, Bandar Seri Begawan, Brunei Darussalam

    Yong Liu

About the author

Yong Liu is Assistant Professor in Design & Creative Industry at University of Brunei Darussalam, Brunei. He publishes extensively on 3D cinematic aesthetics, digital storytelling and Chinese movie industry.

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