Editors:
- Introduces new models of creativity and technology in mathematics education
- Offers approaches to creativity and technology in research and practice
- Presents international research from renowned scholars on best practices
Part of the book series: Mathematics Education in the Digital Era (MEDE, volume 10)
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Table of contents (21 chapters)
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Front Matter
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Introduction Section: Setting the Stage of Investigation
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Front Matter
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Teaching Practices and Instructional Strategies to Inspire Authentic Creativity
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Front Matter
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Creativity in Technology-Rich Mathematical Environments
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Front Matter
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New Learning Paths and Creative Teaching Approaches
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Front Matter
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Creativity and Advanced Mathematics
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Front Matter
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About this book
This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.
Keywords
- Approaches to creativity & technology in research and practice
- Best practice on technology to enhance math learning
- Creative thinking in digital mathematics education
- Instructional framework to enhance lesson design
- Instructional practices with math, technology and creativity
- Mathematics and technology instructional beliefs
- Mathematics, creativity and ICT in the classroom
- Models of creativity and technology in math education
- learning and instruction
Editors and Affiliations
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Université de Moncton, Moncton, Canada
Viktor Freiman
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Western Kentucky University, Bowling Green, USA
Janet Lynne Tassell
About the editors
Viktor Freiman, Ph. D. in teaching computer science is Full Professor at the Université de Moncton, Canada. His main research interests, besides creativity and technology, focuses on innovations in teaching and learning, STEAM-education, mathematical giftedness, problem solving, virtual learning communities, as well as digital literacy. He is director of the CompéTICA Partnership Network, funded by the Social Sciences and Humanities Research Council of Canada (2014-2017) investigate digital competence development in the life-long perspective. He is also co-editor of the book Series Mathematics Education in the Digital Era (since 2014).
Janet Lynne Tassell, PhD, is an associate professor at Western Kentucky University, where she teaches elementary mathematics methods and directs the Elementary Mathematics Specialist Endorsement program. Dr. Tassell also teaches identification and current issues courses for the university’s gifted and talented master’s program. Shetaught a semester abroad at Harlaxton College in England.
Dr. Tassell has taught mathematics at the middle school and high school levels. She spent fourteen years as a gifted education coordinator and director of learning and assessment, working with K–12 teachers in curriculum and professional development. She was co-director of the Toyota Math and Technology Leadership Academy and professional development coordinator for the Javits grant Project GEMS (Gifted Education for Math and Science) initiative for grades 3–6 teachers/students. She led a team of fourteen authors to design and write six books for grades 1–6 students to delve deeper into the Common Core mathematics standards. She has published two books with colleagues for elementary and secondary level -- Real-world learning framework: Digital tools and practical strategies for successful implementation. Her research interests expand into math anxiety, mindfulness, and video gaming impact on mathematics achievement.
Janet received a bachelor’s degree in secondary mathematics education, and both a master’s and a doctorate degree in curriculum and instruction with a mathematics education major and gifted education minor from Indiana University.Bibliographic Information
Book Title: Creativity and Technology in Mathematics Education
Editors: Viktor Freiman, Janet Lynne Tassell
Series Title: Mathematics Education in the Digital Era
DOI: https://doi.org/10.1007/978-3-319-72381-5
Publisher: Springer Cham
eBook Packages: Education, Education (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2018
Hardcover ISBN: 978-3-319-72379-2Published: 14 September 2018
Softcover ISBN: 978-3-030-10193-0Published: 25 December 2018
eBook ISBN: 978-3-319-72381-5Published: 03 September 2018
Series ISSN: 2211-8136
Series E-ISSN: 2211-8144
Edition Number: 1
Number of Pages: VII, 561
Number of Illustrations: 111 b/w illustrations
Topics: Mathematics Education, Learning & Instruction, Educational Technology