Editors:
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10653)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Conference series link(s): GALA: International Conference on Games and Learning Alliance
Conference proceedings info: GALA 2017.
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Table of contents (23 papers)
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Front Matter
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Games for Health and Special Children
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Front Matter
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Gamification
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Front Matter
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Augmented and Virtual Reality
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Front Matter
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About this book
This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017.
The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.
Editors and Affiliations
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University of Lisbon, Lisbon, Portugal
João Dias, Pedro A. Santos
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Utrecht University, Utrecht, The Netherlands
Remco C. Veltkamp
Bibliographic Information
Book Title: Games and Learning Alliance
Book Subtitle: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings
Editors: João Dias, Pedro A. Santos, Remco C. Veltkamp
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-71940-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Softcover ISBN: 978-3-319-71939-9Published: 30 November 2017
eBook ISBN: 978-3-319-71940-5Published: 28 November 2017
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIII, 266
Number of Illustrations: 72 b/w illustrations
Topics: Personal Computing, Computers and Education, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Communication Networks, Image Processing and Computer Vision