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  • Conference proceedings
  • © 2017

E-Learning and Games

11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10345)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): Edutainment: International Conference on E-Learning and Games

Conference proceedings info: Edutainment 2017.

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Table of contents (35 papers)

  1. Front Matter

    Pages I-XIV
  2. Virtual Reality and Augmented Reality in Edutainment

    1. Front Matter

      Pages 1-1
    2. Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

      • Denis Savosin, Simant Prakoonwit, Feng Tian, Jingui Liang, Zhigeng Pan
      Pages 3-10
    3. An Improved Augmented Reality Registration Method Based on Visual SLAM

      • Qing Hong Gao, Tao Ruan Wan, Wen Tang, Long Chen, Kai Bing Zhang
      Pages 11-19
    4. Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement

      • Sebastian Garcia-Cardona, Feng Tian, Simant Prakoonwit
      Pages 20-28
    5. A Collaborative Aesthetic-Driven Virtual Fitness Game

      • Lizhen Han, Mingmin Zhang, Feng Tian, Zhigeng Pan
      Pages 29-35
    6. A Virtual-Real Interaction Game Design Based on Motion Capture

      • Fengquan Zhang, Yujie Zhao, Jiaojiao Guo
      Pages 36-43
    7. Interactive Multimedia System for Chinese Traditional Costumes

      • Yan Jiang, Rui-liang Guo, Fen-fen Ma
      Pages 44-51
    8. Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills

      • Gheorghe Daniel Voinea, Cristian Postelnicu, Mihai Duguleana
      Pages 52-55
  3. Gamification for Serious Game and Training

    1. Front Matter

      Pages 57-57
    2. Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuation

      • Fengting Yan, Yonghao Hu, Qinghua Guo, Kai Tang, Jinyuan Jia, Hehua Zhu
      Pages 59-74
    3. Snow White Is Missing: An Interactive Locative Story for Dementia Patients

      • Charlie Hargood, Ben Hicks, Fred Charles, Samuel Lynch, Wen Tang
      Pages 85-92
    4. Application of Virtual Simulation Technology in Maintenance Training

      • Qiang Song, Jianda Zhang, Chunpeng Li, Zhaoqi Wang
      Pages 101-107
    5. The Gamification of Cybersecurity Training

      • Natalie Coull, Iain Donald, Ian Ferguson, Eamonn Keane, Thomas Mitchell, Oliver V. Smith et al.
      Pages 108-111
  4. Graphics, Imaging and Applications

    1. Front Matter

      Pages 113-113
    2. 3D Point Cloud Classification Based on Discrete Conditional Random Field

      • Xinying Liu, Hongjun Li, Weiliang Meng, Shiming Xiang, Xiaopeng Zhang
      Pages 115-137
    3. Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator

      • Mingmin Zhang, Bing Wang, Shengle Zhou, Zhigeng Pan
      Pages 152-163

Other Volumes

  1. E-Learning and Games

About this book

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Editors and Affiliations

  • Bournemouth University, Bournemouth, United Kingdom

    Feng Tian, Christos Gatzidis, Wen Tang, Fred Charles

  • Liverpool John Moores University, Liverpool, United Kingdom

    Abdennour El Rhalibi

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access