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  • Conference proceedings
  • © 2017

Augmented Reality, Virtual Reality, and Computer Graphics

4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10324)

Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)

Conference series link(s): XR Salento: International Conference on Extended Reality

Conference proceedings info: AVR 2017.

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Table of contents (36 papers)

  1. Front Matter

    Pages I-XXVI
  2. Virtual Reality

    1. Front Matter

      Pages 1-1
    2. Cognitive Control Influences the Sense of Presence in Virtual Environments with Different Immersion Levels

      • Boris B. Velichkovsky, Alexey N. Gusev, Alexander E. Kremlev, Sergey S. Grigorovich
      Pages 3-16
    3. Defining an Indicator for Navigation Performance Measurement in VE Based on ISO/IEC15939

      • Ahlem Assila, Jeremy Plouzeau, Frédéric Merienne, Aida Erfanian, Yaoping Hu
      Pages 17-34
    4. A Study of Transitional Virtual Environments

      • Maria Sisto, Nicolas Wenk, Nabil Ouerhani, Stéphane Gobron
      Pages 35-49
    5. Virtual Reality Applied to Industrial Processes

      • Víctor H. Andaluz, Daniel Castillo-Carrión, Roberto J. Miranda, Juan C. Alulema
      Pages 59-74
    6. Training of Tannery Processes Through Virtual Reality

      • Víctor H. Andaluz, Andrea M. Pazmiño, José A. Pérez, Christian P. Carvajal, Francisco Lozada, Jeferson Lascano et al.
      Pages 75-93
    7. Virtual Environments for Motor Fine Skills Rehabilitation with Force Feedback

      • Víctor H. Andaluz, Cartagena Patricio, Naranjo José, Agreda José, López Shirley
      Pages 94-105
    8. Towards Modeling of Finger Motions in Virtual Reality Environment

      • Sven Nõmm, Aaro Toomela, Jaroslav Kulikov
      Pages 106-115
    9. Industrial Heritage Seen Through the Lens of a Virtual Reality Experience

      • David Checa, Mario Alaguero, Andres Bustillo
      Pages 116-130
    10. Multiple NUI Device Approach to Full Body Tracking for Collaborative Virtual Environments

      • Paolo Leoncini, Bogdan Sikorski, Vincenzo Baraniello, Francesco Martone, Carlo Luongo, Mariano Guida
      Pages 131-147
    11. Safety Training Using Virtual Reality: A Comparative Approach

      • Giovanni Avveduto, Camilla Tanca, Cristian Lorenzini, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco
      Pages 148-163
    12. Robots Coordinated Control for Service Tasks in Virtual Reality Environments

      • Esteban X. Castellanos, Carlos García-Sánchez, Wilson Bl. Llanganate, Victor H. Andaluz, Washington X. Quevedo
      Pages 164-175
    13. RRT* GL Based Path Planning for Virtual Aerial Navigation

      • Wilbert G. Aguilar, Stephanie Morales, Hugo Ruiz, Vanessa Abad
      Pages 176-184
    14. Virtual Reality System for Training in Automotive Mechanics

      • Washington X. Quevedo, Jorge S. Sánchez, Oscar Arteaga, Marcelo Álvarez V., Víctor D. Zambrano, Carlos R. Sánchez et al.
      Pages 185-198
    15. Math Model of UAV Multi Rotor Prototype with Fixed Wing Aerodynamic Structure for a Flight Simulator

      • David Orbea, Jessica Moposita, Wilbert G. Aguilar, Manolo Paredes, Gustavo León, Aníbal Jara-Olmedo
      Pages 199-211
    16. Exploiting Factory Telemetry to Support Virtual Reality Simulation in Robotics Cell

      • Vladimir Kuts, Gianfranco E. Modoni, Walter Terkaj, Toivo Tähemaa, Marco Sacco, Tauno Otto
      Pages 212-221
    17. A VR-CAD Data Model for Immersive Design

      • Pierre Martin, Stéphane Masfrand, Yujiro Okuya, Patrick Bourdot
      Pages 222-241
    18. Motion Style Transfer in Correlated Motion Spaces

      • Alex Kilias, Christos Mousas
      Pages 242-252

Other Volumes

  1. Augmented Reality, Virtual Reality, and Computer Graphics

About this book

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.

The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.

Editors and Affiliations

  • University of Salento, Lecce, Italy

    Lucio Tommaso De Paolis, Antonio Mongelli

  • University of Paris-Sud, Orsay, France

    Patrick Bourdot

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access