Skip to main content
Book cover

Computer Games

5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

  • Conference proceedings
  • © 2017

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 705)

Included in the following conference series:

Conference proceedings info: CGW 2016, GIGA 2016.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (12 papers)

  1. Computer Games Workshop 2016

  2. General Intelligence in Game-Playing Agents 2016

Other volumes

  1. Computer Games

Keywords

About this book

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. 

Editors and Affiliations

  • LAMSADE, Université Paris-Dauphine, Paris Cedex 16, France

    Tristan Cazenave

  • Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • Institute for Artificial Intelligence, Universität Bremen, TAB, Bremen, Germany

    Stefan Edelkamp

  • Reykjavik University, Reykjavik, Iceland

    Stephan Schiffel

  • The University of New South Wales, Sydney, Australia

    Michael Thielscher

  • Department of Computer Science and Engineering, New York University, Brooklyn, USA

    Julian Togelius

Bibliographic Information

  • Book Title: Computer Games

  • Book Subtitle: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

  • Editors: Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-319-57969-6

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing AG 2017

  • Softcover ISBN: 978-3-319-57968-9Published: 29 April 2017

  • eBook ISBN: 978-3-319-57969-6Published: 27 April 2017

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XII, 179

  • Number of Illustrations: 59 b/w illustrations

  • Topics: Artificial Intelligence, Personal Computing, Mathematics of Computing, Theory of Computation

Publish with us