Overview
- Covers a wide range of best practices in game dynamics, from player behavior over AI to PCG
- Offers both of both creative inspiration and hands-on process knowledge
- Maximizes reader insight into how to make virtual worlds more lively and realistic – and create moments of amazement and surprise
- Includes discussions of applications in virtual and augmented reality (VR and AR)
- Includes supplementary material: sn.pub/extras
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Table of contents(9 chapters)
About this book
The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.
Editors and Affiliations
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KORION Simulation & Assistive Technology , Ludwigsburg, Germany
Oliver Korn
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Newton Lee Laboratories, LLC , Tujunga, USA
Newton Lee
About the editors
After completing his master focusing on Computational Linguistics, he worked at the Fraunhofer Institute for Industrial Engineering (IAO) and the Stuttgart Media University (HdM). He focused on HCI, especially simulations, gaming and gamification. In 2003, he co-founded KORION, a Fraunhofer spin-off developing simulations and games. As CEO, he was in charge of several national research projects and gained experience in countless industrial software development projects, both in the area of entertainment and business intelligence. In 2014, he received his PhD in computer science at the SimTech Excellence Cluster of the University of Stuttgart. His research is published in numerous international publications.
Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships (IFERS), adjunct professor at Woodbury University School of Media, Culture & Design (MCD), editor-in-chief of Association for Computing Machinery (ACM) Computers in Entertainment, and education and media advisor for the United States Transhumanist Party.
Previously, Lee was a computer scientist at AT&T Bell Laboratories, research staff member at the Institute for Defense Analyses, and senior producer and engineer at The Walt Disney Company where he led the in-house Games Group in developing over 100 online games for Disney.com and DisneyBlast.com. He was the founder of Disney Online Technology Forum, creator of Bell Labs’ first-ever commercial AI tool, and inventor of the world’s first annotated multimedia OPAC for the U.S. National Agricultural Library.
Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S.degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He has been honored with a Michigan Leading Edge Technologies Award, two community development awards from the California Junior Chamber of Commerce, and four volunteer project leadership awards from The Walt Disney Company.
Bibliographic Information
Book Title: Game Dynamics
Book Subtitle: Best Practices in Procedural and Dynamic Game Content Generation
Editors: Oliver Korn, Newton Lee
DOI: https://doi.org/10.1007/978-3-319-53088-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Hardcover ISBN: 978-3-319-53087-1Published: 06 April 2017
Softcover ISBN: 978-3-319-85059-7Published: 19 July 2018
eBook ISBN: 978-3-319-53088-8Published: 29 March 2017
Edition Number: 1
Number of Pages: X, 177
Number of Illustrations: 15 b/w illustrations, 77 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computational Intelligence, Computer Appl. in Arts and Humanities