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Computers and Games

9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

  • Conference proceedings
  • © 2016

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10068)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Included in the following conference series:

Conference proceedings info: CG 2016.

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Table of contents (20 papers)

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  1. Computers and Games

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About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.

The 20 papers presented were carefully reviewed and selected of 30 submitted papers. 

The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Editors and Affiliations

  • Leiden Institute of Advanced Computer Science (LIACS), Leiden University, Leiden, The Netherlands

    Aske Plaat, Walter Kosters, Jaap van den Herik

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