Skip to main content
  • Conference proceedings
  • © 2017

Intelligent Technologies for Interactive Entertainment

8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Conference proceedings info: INTETAIN 2016 2016.

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (30 papers)

  1. Front Matter

    Pages I-XI
  2. Serious Games

    1. Front Matter

      Pages 1-1
    2. Designing Collaborative Games for Children Education on Sustainable Development

      • Alysson Diniz Dos Santos, Francesco Strada, Andrea Martina, Andrea Bottino
      Pages 3-12
    3. Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems

      • Annalisa Terracina, Massimo Mecella, Riccardo Berta, Francesco Fabiani, Dario Litardi
      Pages 34-44
  3. Interaction Technologies

    1. Front Matter

      Pages 45-45
    2. Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle

      • Ekaterina Peshkova, Martin Hitz, David Ahlström
      Pages 47-62
    3. Monitoring Interactions

      • Felix Meißner, Remco C. Veltkamp
      Pages 63-73
    4. Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation

      • Carina Gansohr, Katharina Emmerich, Maic Masuch
      Pages 74-85
    5. Analyzing Fear Using a Single-Sensor EEG Device

      • Jeroen de Man, Nicolette Stassen
      Pages 86-96
  4. Persuasion and Motivation

    1. Front Matter

      Pages 97-97
    2. Interactive Advertisements in an IoT Era

      • Vassilis Javed Khan, Dion Bonné, Suleman Shahid
      Pages 106-111
  5. Exertion Games

    1. Front Matter

      Pages 113-113
    2. Distributed Embodied Team Play, a Distributed Interactive Pong Playground

      • Robby van Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen
      Pages 124-135
    3. A Throw Training System Utilizing Visual and Sound Effects

      • Kaoru Sumi, Yuki Tsukamoto
      Pages 136-145
    4. Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

      • Alejandro Moreno, Ronald Poppe, Dirk Heylen
      Pages 146-157
  6. Game Studies

    1. Front Matter

      Pages 159-159

Other Volumes

  1. Intelligent Technologies for Interactive Entertainment

About this book

This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016.
The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.

Editors and Affiliations

  • Department of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access