Overview
- Provides examples of effective learning game designs
- Systematically reviews implemented design examples for serious learning games
- Provides clear, step-by-step directions for game design from three or more epistemic perspectives
- Includes supplementary material: sn.pub/extras
Part of the book series: Advances in Game-Based Learning (AGBL)
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Table of contents (16 chapters)
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Before Learning with Games: What Are They, Where Do They Come From, Should I Use or Design Them, and How Can I Start From an Ethical Mindset?
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Approaches to and Examples of Learning Game Design
Keywords
About this book
Authors and Affiliations
Bibliographic Information
Book Title: Learning Games
Book Subtitle: The Science and Art of Development
Authors: Scott J. Warren, Greg Jones
Series Title: Advances in Game-Based Learning
DOI: https://doi.org/10.1007/978-3-319-46829-7
Publisher: Springer Cham
eBook Packages: Education, Education (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2017
Hardcover ISBN: 978-3-319-46827-3Published: 26 June 2017
Softcover ISBN: 978-3-319-83596-9Published: 07 August 2018
eBook ISBN: 978-3-319-46829-7Published: 16 June 2017
Series ISSN: 2567-8086
Series E-ISSN: 2567-8485
Edition Number: 1
Number of Pages: XVIII, 262
Number of Illustrations: 11 b/w illustrations, 26 illustrations in colour