Skip to main content
  • Book
  • © 2016

Collaboration Meets Interactive Spaces

  • Explores the technological advances and social interplay between interactive surfaces and devices
  • Provides readers with both theory and practical case studies within the field
  • Gives readers a coherent narrative into the state of the art of this rapidly growing area
  • Includes supplementary material: sn.pub/extras

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (20 chapters)

  1. Front Matter

    Pages i-xvi
  2. An Introduction to Collaboration Meets Interactive Spaces

    • C. Anslow, P. Campos, J. Jorge
    Pages 1-7
  3. Devices and Techniques for Collaboration Through Interactive Surfaces

    1. Front Matter

      Pages 9-9
    2. Tabletop 3D Object Manipulation with Touch and Tangibles

      • Beryl Plimmer, Ben Brown, James Diprose, Simon Du Preez, Andrew Luxton-Reilly
      Pages 11-32
    3. Spontaneous Gesture Production Patterns on Multi-touch Interactive Surfaces

      • Yosra Rekik, Radu-Daniel Vatavu, Laurent Grisoni
      Pages 33-46
    4. Remote Proxemics

      • Maurício Sousa, Daniel Mendes, Daniel Medeiros, Alfredo Ferreira, João Madeiras Pereira, Joaquim Jorge
      Pages 47-73
    5. Content Sharing Between Spatially-Aware Mobile Phones and Large Vertical Displays Supporting Collaborative Work

      • Ricardo Langner, Ulrich von Zadow, Tom Horak, Annett Mitschick, Raimund Dachselt
      Pages 75-96
    6. Is It in Your Eyes? Explorations in Using Gaze Cues for Remote Collaboration

      • Mark Billinghurst, Kunal Gupta, Masai Katsutoshi, Youngho Lee, Gun Lee, Kai Kunze et al.
      Pages 177-199
  4. Case Studies and Applications

    1. Front Matter

      Pages 201-201
    2. Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation

      • Y.-L. Betty Chang, Stacey D. Scott, Mark Hancock
      Pages 203-232
    3. Activity-Based Collaboration for Interactive Spaces

      • Jakob E. Bardram, Morten Esbensen, Aurélien Tabard
      Pages 233-257
    4. Collaborative Business Process Modeling in Multi-surface Environments

      • Alexander Nolte, Ross Brown, Craig Anslow, Moritz Wiechers, Artem Polyvyanyy, Thomas Herrmann
      Pages 259-286
    5. Interactive Digital Cardwalls for Agile Software Development

      • Martin Kropp, Judith M. Brown, Craig Anslow, Stevenson Gossage, Magdalena Mateescu, Robert Biddle
      Pages 287-318
    6. Collaborative Interaction with Geospatial Data—A Comparison of Paper Maps, Desktop GIS and Interactive Tabletops

      • Sebastian Döweling, Tarik Tahiri, Jan Riemann, Max Mühlhäuser
      Pages 319-348
    7. Envisioning the Emergency Operations Centre of the Future

      • Edwin Chan, Craig Anslow, Teddy Seyed, Frank Maurer
      Pages 349-372
    8. Surface Applications for Security Analysis

      • Judith M. Brown, Jeff Wilson, Peter Simonyi, Miran Mirza, Robert Biddle
      Pages 391-423

About this book

This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces.

This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management.  Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces.

Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

Editors and Affiliations

  • Department of Computer Science, Middlesex University , London, United Kingdom

    Craig Anslow

  • Madeira Interactive Technologies Institute, University of Madeira , Funchal, Portugal

    Pedro Campos

  • Department of Computer Science & Engineering, Instituto Superior Técnico, University of Lisbon , Lisbon, Portugal

    Joaquim Jorge

About the editors

Craig Anslow is a Senior Research Fellow at Middlesex University, London, UK. Craig is an organizer of the workshop on Collaboration Meets Interactive Surfaces (CMIS): Walls, Tabletops, Mobiles, and Wearables co-located at the ACM International Conference on Interactive Surfaces and Spaces (ISS). Craig’s research interests include collaborative information visualization, visual analytics applications, multi-surface environments, emergency management, criminal intelligence, and software engineering. Craig has published at international conferences notably ITS, British HCI, VISSOFT, VL/HCC, SIGCSE, and SPLASH. Craig received a PhD in Software Engineering from the School of Engineering and Computer Science at Victoria University of Wellington, New Zealand in 2013.

Pedro Campos is an Assistant Professor at the University of Madeira, Portugal, where he also serves as PhD Program Director for Computer Engineering. He is a former Vice President of the Madeira Interactive Technologies institute and Associate Researcher at the Visualization and Intelligent Multimodal Interfaces Group at INESC-ID Lisbon. He is a founding member of IFIP’s Technical Committee 13.6 on Human Work Interaction Design, elected as Chair for 2014-2017. He is also Portugal’s national representative at TC13 and serves the editorial board and program committee of several Human-Computer Interaction journals and conferences. He has authored more than sixty research papers and has lead or participated in several EU, national and regionally-funded scientific projects.

Joaquim Jorge received his PhD from Rensselaer Polytechnic Institute in 1995, is Full Professor of Computer Graphics and Multimedia at Instituto Superior Técnico, Universidade de Lisboa and coordinates the VIMMI research group at INESC-ID. He is Editor-in-Chief of the Computers and Graphics Journal (Elsevier), a Fellow of the Eurographics Association and Senior Member of ACM and IEEE, serves on the ACM Europe Council and Chairs the ACM/SIGGGRAPH Specialized Conferences Committee. He organized 35+ international scientific events, was Eurographics 2016 papers co-chair, served on 180+ program committees and (co)authored 290+ publications in international peer-refereed venues. His research interests include multimodal user interfaces, 3D Visualization and modeling.


Bibliographic Information

  • Book Title: Collaboration Meets Interactive Spaces

  • Editors: Craig Anslow, Pedro Campos, Joaquim Jorge

  • DOI: https://doi.org/10.1007/978-3-319-45853-3

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2016

  • Hardcover ISBN: 978-3-319-45852-6Published: 17 January 2017

  • Softcover ISBN: 978-3-319-83386-6Published: 13 July 2018

  • eBook ISBN: 978-3-319-45853-3Published: 09 January 2017

  • Edition Number: 1

  • Number of Pages: XVI, 483

  • Number of Illustrations: 12 b/w illustrations, 153 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Software Engineering, Interaction Design

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access