Overview
- Introduces the fundamentals, concepts and theories of gamification
- Presents a broad range of practical applications of gamification in various domains
- Guides reader towards the successful implementation and application of gamification-based functions
- Includes supplementary material: sn.pub/extras
Part of the book series: Progress in IS (PROIS)
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Table of contents (11 chapters)
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Fundamentals, Concepts, and Theories of Gamification
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Open Innovation, Collaboration and Gamification
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Gamification and Learning
Keywords
About this book
Editors and Affiliations
About the editors
Dr. Stefan Stieglitz is professor and head of the research group for Professional Communication in Electronic Media / Social Media at University of Duisburg-Essen, Germany. His work has been published in reputable journals including Journal of Management Information System (JMIS), Business & Information Systems Engineering (BISE), International Journal of Social Research Methodology, and Management Information Systems Quarterly Executive (MISQE). In his research, he investigates user behaviour and technology adaption of information systems in organisational contexts.
Dr. Christoph Lattemann is professor of Business Administration and Information Management at Jacobs University Bremen, Germany. His research encompasses the two major global trends: Digital Transformation and Globalization. He is the founder and director of the Design Thinking Lab at Jacobs University - the D-Forge, and director of the Jacobs Research Center for the Studies of China and Globalization.
He held Visiting Scholar positions at Harvard University, JFK School of Governance and Stanford University. He has published 7 books and more than 150 articles. He has taught courses in top international MBA programs and Universities. Formerly he held senior positions in project management in the financial industry at the German Stock Exchange and is still consulting governmental institutions and companies.
Dr. Tobias Brockmann studied information systems at the University of Muenster and successfully finished his PhD there. He published his research related to the field „Mobile Enterprise“ in academic Journals like the Management of Information Systems Quarterly Executive Journal or the Mobile Information System Journal. Moreover his work was published on international conferences e.g. the European Conference on Information Systems or the American Conference on Information Systems. Dr. Brockmann managed the Competence Center Connected Organization at the University of Duisburg-Essen for two years. Now he is co-founder and Head of Operations at innoscale AG.
Bibliographic Information
Book Title: Gamification
Book Subtitle: Using Game Elements in Serious Contexts
Editors: Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann
Series Title: Progress in IS
DOI: https://doi.org/10.1007/978-3-319-45557-0
Publisher: Springer Cham
eBook Packages: Business and Management, Business and Management (R0)
Copyright Information: Springer International Publishing Switzerland 2017
Hardcover ISBN: 978-3-319-45555-6Published: 12 October 2016
Softcover ISBN: 978-3-319-83319-4Published: 16 June 2018
eBook ISBN: 978-3-319-45557-0Published: 04 October 2016
Series ISSN: 2196-8705
Series E-ISSN: 2196-8713
Edition Number: 1
Number of Pages: XI, 164
Number of Illustrations: 11 b/w illustrations, 10 illustrations in colour
Topics: Business Information Systems, Economic Theory/Quantitative Economics/Mathematical Methods, Information Systems and Communication Service