Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: SpringerBriefs in Computer Science (BRIEFSCOMPUTER)
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Table of contents (5 chapters)
Keywords
About this book
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Authors and Affiliations
Bibliographic Information
Book Title: Physical Play and Children’s Digital Games
Authors: Krystina Madej
Series Title: SpringerBriefs in Computer Science
DOI: https://doi.org/10.1007/978-3-319-42875-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Author(s) 2016
Softcover ISBN: 978-3-319-42874-1Published: 21 December 2016
eBook ISBN: 978-3-319-42875-8Published: 25 November 2016
Series ISSN: 2191-5768
Series E-ISSN: 2191-5776
Edition Number: 1
Number of Pages: XII, 89
Number of Illustrations: 8 b/w illustrations, 40 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Media Design, Early Childhood Education, Child Well-being