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A Guide to Designing Curricular Games

How to "Game" the System

  • Book
  • © 2017

Overview

  • Connects video games and pedagogical techniques to improve student engagement and learning
  • Expands upon the traditional educational game design process
  • Draws upon multiple fields such as systems thinking, design theory, and assessment
  • Includes supplementary material: sn.pub/extras

Part of the book series: Advances in Game-Based Learning (AGBL)

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Table of contents (9 chapters)

Keywords

About this book

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Authors and Affiliations

  • University of Massachusetts, Boston, Boston, USA

    Janna Jackson Kellinger

About the author

Dr. Janna Jackson Kellinger is an associate professor at the College of Education and Human Development at University of Massachusetts, Boston. She received her Ph.D. from Boston College with a specialization in curriculum, policy, and school reform. Her publications range from contributed chapters in a variety of books to articles in journals such as Journal of Poverty and Teaching Education. Her first book, Unmasking Identities, explores how queer teachers navigate their profession. 



Bibliographic Information

  • Book Title: A Guide to Designing Curricular Games

  • Book Subtitle: How to "Game" the System

  • Authors: Janna Jackson Kellinger

  • Series Title: Advances in Game-Based Learning

  • DOI: https://doi.org/10.1007/978-3-319-42393-7

  • Publisher: Springer Cham

  • eBook Packages: Education, Education (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2017

  • Hardcover ISBN: 978-3-319-42392-0Published: 28 October 2016

  • Softcover ISBN: 978-3-319-82569-4Published: 06 July 2018

  • eBook ISBN: 978-3-319-42393-7Published: 19 October 2016

  • Series ISSN: 2567-8086

  • Series E-ISSN: 2567-8485

  • Edition Number: 1

  • Number of Pages: XI, 349

  • Number of Illustrations: 3 b/w illustrations, 18 illustrations in colour

  • Topics: Educational Technology, Learning & Instruction

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