Overview
- Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthood
- Details state of the art methodologies for age-specific game design, development, implementation and assessment
- Includes case studies where DGBL has been designed and implemented across the lifespan and across generations
- Includes supplementary material: sn.pub/extras
Part of the book series: Advances in Game-Based Learning (AGBL)
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Table of contents (9 chapters)
Keywords
About this book
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Editors and Affiliations
About the editors
Dr. Kim Sawchuk is a professor of Communication Studies at Concordia University. She is one of the directors of the Mobile Media Lab (Montreal-Toronto) co-located in the Department of Communication Studies, Concordia University and the Department of Design, York University, Toronto. She is the co-editor of Sampling the Wireless Spectrum, University of Toronto Press (2010) and currently holds an SSHRC grant, with Dr. Barbara Crow, on senior citizens and cellular phones.
Dr. Josep Blat is currently affiliated to Universitat Pompeu Fabra, Barcelona. His current research interests include cooperative environments; intelligent web portals; educational telematics; multimedia and GIS; computational educational toys. He graduated from the University of Valencia in 1979, got his Ph.D. in mathematics at Heriot-Watt University in Edinburgh in 1985, and developed his post-doctoral work at Université Paris-Dauphine.
Dr. Sergio Sayago holds a PhD Cum Laude in Computer Science and Digital Communication by Universitat Pompeu Fabra (UPF, 2009). As of September 1, 2014, he is a visiting tenure-track lecturer at Universitat de Lleida (UdL). Prior to that, he was a post-doctoral research fellow at Universidad Carlos III de Madrid (UC3M, 2012 – 2014, Alliance 4 Universities Fellowship) and at University of Dundee (UoD, Scotland, 2010-2012, Beatriu de Pinós Fellowship). He has been conducting research in the field of Human-Computer Interaction
Bibliographic Information
Book Title: Game-Based Learning Across the Lifespan
Book Subtitle: Cross-Generational and Age-Oriented Topics
Editors: Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
Series Title: Advances in Game-Based Learning
DOI: https://doi.org/10.1007/978-3-319-41797-4
Publisher: Springer Cham
eBook Packages: Education, Education (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2017
Hardcover ISBN: 978-3-319-41795-0Published: 01 November 2016
Softcover ISBN: 978-3-319-82431-4Published: 06 July 2018
eBook ISBN: 978-3-319-41797-4Published: 22 October 2016
Series ISSN: 2567-8086
Series E-ISSN: 2567-8485
Edition Number: 1
Number of Pages: IX, 154
Number of Illustrations: 1 b/w illustrations, 33 illustrations in colour
Topics: Educational Technology, Learning & Instruction, Lifelong Learning/Adult Education