Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Communications in Computer and Information Science (CCIS, volume 621)
Included in the following conference series:
Conference proceedings info: iLRN 2016.
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Table of contents (14 papers)
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Customized Games, Off the Shelf Modifications
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Theoretical/Overviews
Other volumes
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Immersive Learning Research Network
Keywords
- adult education
- augmented reality
- collaborative learning
- computer graphics
- computer-assisted instruction
- distance learning
- e-learning
- education
- eLearning
- game-based learning
- Human-Computer Interaction (HCI)
- K-12 education
- immersive learning
- interactive learning environments
- simulations
- social computing
- virtual reality
About this book
This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.
The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
Editors and Affiliations
Bibliographic Information
Book Title: Immersive Learning Research Network
Book Subtitle: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings
Editors: Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl
Series Title: Communications in Computer and Information Science
DOI: https://doi.org/10.1007/978-3-319-41769-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Softcover ISBN: 978-3-319-41768-4Published: 25 June 2016
eBook ISBN: 978-3-319-41769-1Published: 24 June 2016
Series ISSN: 1865-0929
Series E-ISSN: 1865-0937
Edition Number: 1
Number of Pages: XX, 181
Number of Illustrations: 48 b/w illustrations
Topics: Computers and Education, User Interfaces and Human Computer Interaction, Media Design, Computer Imaging, Vision, Pattern Recognition and Graphics