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  • Conference proceedings
  • © 2016

Design, User Experience, and Usability: Novel User Experiences

5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II

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Conference proceedings info: DUXU 2016.

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Table of contents (67 papers)

  1. Front Matter

    Pages I-XIX
  2. Emotion, Motivation, and Persuasion Design

    1. Front Matter

      Pages 1-1
    2. A Scheme for Representing Beneficial Inconvenience

      • Hiroshi Kawakami, Toshihiro Hiraoka, Yuichi Hasebe
      Pages 25-33
    3. The Emotion and Personality User Perception in Multi-screen Interaction

      • In-Chu Liao, Yi-Shin Deng, Hsiao-Chen You
      Pages 34-45
    4. Cuteness Design in the UX: An Initial Analysis

      • Aaron Marcus, Xiaojuan Ma
      Pages 46-56
    5. The Visceral Voice

      • Frank Millward, Heather Keens
      Pages 57-66
    6. Affective Design with Kansei Mining: An Empirical Study from Automotive Industry in Indonesia

      • Amalia Suzianti, Septy Apriliandary, Nabila Priscandy Poetri
      Pages 76-85
    7. Conflict Interfaces

      • Matthew Wizinsky
      Pages 86-97
    8. Research on Appearance Design of Outdoor Cabinets Focusing on User’s Emotional Experience

      • Le Xi, Jianxin Cheng, Junnan Ye, Wangqun Xiao
      Pages 98-109
    9. Emotion-Aware Music Recommendation

      • Jinhyeok Yang, WooJoung Chae, SunYeob Kim, Hyebong Choi
      Pages 110-121
    10. Toward Long-Term Persuasion Using a Personified Agent

      • Akihito Yoshii, Tatsuo Nakajima
      Pages 122-131
  3. DUXU in Learning and Education

    1. Front Matter

      Pages 145-145
    2. Information and Universal Design in Online Courses

      • Luciane Maria Fadel, Viviane H. Kuntz, Vania R. Ulbricht, Claudia R. Batista
      Pages 167-177

About this book

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

Editors and Affiliations

  • Aaron Marcus and Associates, Berkeley, USA

    Aaron Marcus

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access