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  • © 2016

Computer Games

Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

Conference proceedings info: CGW 2015, GIGA 2015.

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Table of contents (12 papers)

  1. Front Matter

    Pages I-XII
  2. Computer Games Workshop 2015

    1. Front Matter

      Pages 1-1
    2. Sequential Halving for Partially Observable Games

      • Tom Pepels, Tristan Cazenave, Mark H. M. Winands
      Pages 16-29
    3. 485 – A New Upper Bound for Morpion Solitaire

      • Henryk Michalewski, Andrzej Nagórko, Jakub Pawlewicz
      Pages 44-59
    4. Multi-agent Retrograde Analysis

      • Tristan Cazenave
      Pages 60-70
    5. The Surakarta Bot Revealed

      • Mark H. M. Winands
      Pages 71-82
    6. Learning to Trade in Strategic Board Games

      • Heriberto Cuayáhuitl, Simon Keizer, Oliver Lemon
      Pages 83-95
    7. Argumentative AI Director Using Defeasible Logic Programming

      • Ramiro A. Agis, Andrea Cohen, Diego C. Martínez
      Pages 96-111
  3. General Intelligence in Game-Playing Agents 2015

    1. Front Matter

      Pages 113-113
    2. On the Cross-Domain Reusability of Neural Modules for General Video Game Playing

      • Alex Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen
      Pages 115-129
    3. The GRL System: Learning Board Game Rules with Piece-Move Interactions

      • Peter Gregory, Henrique Coli Schumann, Yngvi Björnsson, Stephan Schiffel
      Pages 130-148
    4. Creating Action Heuristics for General Game Playing Agents

      • Michal Trutman, Stephan Schiffel
      Pages 149-164
    5. Space-Consistent Game Equivalence Detection in General Game Playing

      • Haifeng Zhang, Dangyi Liu, Wenxin Li
      Pages 165-177
  4. Back Matter

    Pages 179-179

Other Volumes

  1. Computer Games

About this book

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • Universität Bremen, Bremen, Germany

    Stefan Edelkamp

  • Reykjavik University, Reykjavik, Iceland

    Stephan Schiffel

  • The University of New South Wales, Sydney, Australia

    Michael Thielscher

  • New York University, Brooklyn, USA

    Julian Togelius

Bibliographic Information

  • Book Title: Computer Games

  • Book Subtitle: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

  • Editors: Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius

  • Series Title: Communications in Computer and Information Science

  • DOI: https://doi.org/10.1007/978-3-319-39402-2

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2016

  • Softcover ISBN: 978-3-319-39401-5Published: 12 May 2016

  • eBook ISBN: 978-3-319-39402-2Published: 11 May 2016

  • Series ISSN: 1865-0929

  • Series E-ISSN: 1865-0937

  • Edition Number: 1

  • Number of Pages: XII, 179

  • Number of Illustrations: 51 b/w illustrations

  • Topics: Artificial Intelligence, Personal Computing, Mathematics of Computing, Theory of Computation

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access