Overview
- Identifies problems
- in current patterns of action and interaction in mixed reality spaces,
- including a fragmented sense of presence in the here and now
- Discusses limitations inherent in existing HCI design approaches and proposes a new approach: human-experiential design
- Presents studies and future scenarios illustrating the practical and psychosocial advantages of these blended reality designs
- Includes supplementary material: sn.pub/extras
Part of the book series: Human–Computer Interaction Series (HCIS)
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Table of contents(7 chapters)
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Living in Mixed Reality
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Human-Experiential Design
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Blending Reality
About this book
Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
Authors and Affiliations
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Department of Informatics, Umeå University, Umeå, Sweden
John Waterworth
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School of Art, Architecture and Design, University of South Australia, Adelaide, Australia
Kei Hoshi
About the authors
John Waterworth is a full Professor of Informatics and member of the Q-life research group at Umeå University in Sweden. He has a PhD in Experimental Psychology and has carried out research on human-computer interaction over a long period - in the UK (British Telecom Research Labs), Singapore (Institute of Systems Science) and Sweden (Umeå University and the Interactive Institute). Recent research has focused on the subjective experience and psychological impact of using new information and communication technology on quality of life and health. With over 200 publications to his name, he is best known for his work on topics such as information exploration, interaction design, and the experience of presence and creativity in mediated environments.
Kei Hoshi is a senior lecturer in product innovation design at the University of South Australia, with over 20 year’s professional and academic experience in design. Prior to joining UniSA, he worked as a post-doctoral researcher at the University of Zurich, as part of the Neurology and Rehabilitation group, exploring new therapy and assessment solutions based on wearable technologies. He has a Ph.D. in Informatics Umeå University, Sweden and a Master of Design from the Institute of Design, Illinois Institute of Technology. As a professional designer, he has worked on A/V & telecommunication systems for a major Japanese manufacturing company, and worked with Isao Hosoe, a Milan-based designer in Italy. His research interests include methods and theory in human-computer interaction, and their application to designing interactive systems.
Bibliographic Information
Book Title: Human-Experiential Design of Presence in Everyday Blended Reality
Book Subtitle: Living in the Here and Now
Authors: John Waterworth, Kei Hoshi
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-319-30334-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Hardcover ISBN: 978-3-319-30332-1Published: 13 May 2016
Softcover ISBN: 978-3-319-80782-9Published: 27 May 2018
eBook ISBN: 978-3-319-30334-5Published: 03 May 2016
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: XI, 105
Number of Illustrations: 23 b/w illustrations