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  • Conference proceedings
  • © 2016

Serious Games, Interaction, and Simulation

5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

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Table of contents (19 papers)

  1. Front Matter

    Pages I-VIII
  2. Editorial

    • Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho
    Pages 1-5
  3. How Fun Can a Serious Game Be?

    • Janet C. Read
    Pages 9-11
  4. Applying a Serious Game Quality Model

    • Lilia García-Mundo, Marcela Genero, Mario Piattini
    Pages 12-20
  5. Dynamic Serious Games Balancing

    • Carlos Vaz de Carvalho
    Pages 21-27
  6. Relation Between Game Genres and Competences for In-Game Certification

    • Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho
    Pages 28-35
  7. Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project

    • Ricardo Alves, Teresa Souto, Paula Escudeiro, Nuno Escudeiro
    Pages 36-41
  8. VirtualSign in Serious Games

    • Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes
    Pages 42-49
  9. The Design and Study of a Serious Game for Attention Training of the Older Adults

    • Chun-Hsiang Ku, Shwu-Lih Huang, Tsai-Yen Li
    Pages 50-57
  10. Sensitizing: Helping Children Design Serious Games for a Surrogate Population

    • Gavin Sim, Matthew Horton, Janet C. Read
    Pages 58-65
  11. Chess Playing and Mathematics: An Exploratory Study in the South African Context

    • Luneta Kakoma, Apostolos (Paul) Giannakopoulos
    Pages 66-73
  12. A Virtual City Environment for Engineering Problem Based Learning

    • Olivier Heidmann, Carlos Vaz de Carvalho, Hariklia Tsalapatas, Rene Alimisi, Elias Houstis
    Pages 74-79
  13. Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health

    • Kawin Sipiyaruk, Stylianos Hatzipanagos, Jennifer E. Gallagher, Patricia A. Reynolds
    Pages 80-85
  14. A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving

    • Hariklia Tsalapatas, Olivier Heidmann, Rene Alimisi, Dimitris Koutsaftikis, Spyros Tsalapatas, Elias Houstis
    Pages 86-93
  15. Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring

    • Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle
    Pages 103-110
  16. Serious Games for Large-Scale Image Sensing

    • Bruno Simões, Michele Bianchi, Alberto Debiasi, Raffaele De Amicis
    Pages 111-118
  17. Games’ “Social Tech Booster”

    • Tiago Cardoso, Vitor Santos, Carolina Santos, José Barata
    Pages 119-126
  18. BIM to IoT: The Persistence Problem

    • Steven Rowland
    Pages 127-137

About this book

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.

Editors and Affiliations

  • Instituto Superior de Engenharia do Porto, Porto, Portugal

    Carlos Vaz de Carvalho, Paula Escudeiro

  • University of Porto, Porto, Portugal

    António Coelho

Bibliographic Information

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 60.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access