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  • © 2015

Entertainment Computing - ICEC 2015

14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9353)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2015.

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Table of contents (61 papers)

  1. Front Matter

    Pages I-XVI
  2. Full papers

    1. Front Matter

      Pages 1-1
    2. A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning

      • Leonardo Torok, Mateus Pelegrino, Daniela G. Trevisan, Esteban Clua, Anselmo Montenegro
      Pages 3-16
    3. A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children

      • Thiago Porcino, Daniela Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa
      Pages 17-31
    4. Adaptive Automated Storytelling Based on Audience Response

      • Augusto Baffa, Marcus Poggi, Bruno Feijó
      Pages 45-58
    5. ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills

      • Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco
      Pages 59-71
    6. Advanced Dynamic Scripting for Fighting Game AI

      • Kevin Majchrzak, Jan Quadflieg, Günter Rudolph
      Pages 86-99
    7. Applied Games – In Search of a New Definition

      • Ralf Schmidt, Katharina Emmerich, Burkhard Schmidt
      Pages 100-111
    8. Classification of Player Roles in the Team-Based Multi-player Game Dota 2

      • Christoph Eggert, Marc Herrlich, Jan Smeddinck, Rainer Malaka
      Pages 112-125
    9. Design-Based Learning in Classrooms Using Playful Digital Toolkits

      • K. J. Scheltenaar, J. E. C. van der Poel, M. M. Bekker
      Pages 126-139
    10. EmotionBike: A Study of Provoking Emotions in Cycling Exergames

      • Larissa Müller, Sebastian Zagaria, Arne Bernin, Abbes Amira, Naeem Ramzan, Christos Grecos et al.
      Pages 155-168
    11. Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games

      • Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia et al.
      Pages 169-181
    12. Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon

      • Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo
      Pages 182-194
    13. Game-Based Interactive Campaign Using Motion-Sensing Technology

      • Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, Letizia Jaccheri
      Pages 195-208
    14. Gamification and Family Housework Applications

      • Anne Berit Kigen Bjering, Marikken Høiseth, Ole Andreas Alsos
      Pages 209-223
    15. IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace

      • Evangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, Nick Banks
      Pages 224-237

Other Volumes

  1. Entertainment Computing - ICEC 2015

About this book

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Editors and Affiliations

  • Ionian University, Corfu, Greece

    Konstantinos Chorianopoulos

  • Program for Learning with ICT, Norwegian Univ of Science and Tech, Trondheim, Norway

    Monica Divitini

  • Bremer Institu für Produktion und Logist, Universität Bremen, Bremen, Germany

    Jannicke Baalsrud Hauge

  • Norwegian Univ of Science and Technology, Trondheim, Norway

    Letizia Jaccheri

  • University of Bremen, Bremen, Germany

    Rainer Malaka

Bibliographic Information

  • Book Title: Entertainment Computing - ICEC 2015

  • Book Subtitle: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

  • Editors: Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-319-24589-8

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: IFIP International Federation for Information Processing 2015

  • Softcover ISBN: 978-3-319-24588-1Published: 23 September 2015

  • eBook ISBN: 978-3-319-24589-8Published: 24 September 2015

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: XVI, 583

  • Number of Illustrations: 168 illustrations in colour

  • Topics: Personal Computing, User Interfaces and Human Computer Interaction, Computer Graphics, Media Design, Artificial Intelligence

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access