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Handbook on 3D3C Platforms

Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce

  • Book
  • © 2016

Overview

  • Provides a single, comprehensive resource on the emerging phenomenon of 3D3C worlds
  • Includes an introductory chapter on the history of the field
  • Offers insight on the variety of applications and future research directions
  • Includes a sample visual Appendix on one Kind of 3D3C world
  • Includes supplementary material: sn.pub/extras

Part of the book series: Progress in IS (PROIS)

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Table of contents (18 chapters)

  1. Applications

Keywords

About this book

This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3Cworlds. The  book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds.

This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies.

David Perkins, Research Professor, Harvard Graduate School of Education

This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives.

Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design  of the Hong Kong Polytechnic University

When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring.

David Reis, CEO, Stratasys Ltd

This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments.

Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine

Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century.

Eli Talmor, Professor, London Business School

Editors and Affiliations

  • Tel Aviv University, Faculty of Management Tel Aviv University, Tel Aviv, Israel

    Yesha Sivan

About the editor

Prof. Yesha Sivan is the Executive Director of The Coller Institute of Venture at Tel Aviv University faculty of management; and the Director of the Executive Master of Meaningful Innovation (EMMI) at the Hong Kong Polytechnic Design School. He is also the founder of Metaverse Labs (MVL) - a leading think tank focusing on innovation via virtual and real worlds. Sivan's professional experience includes developing and deploying innovative solutions for corporate, hi-tech, government, and defense environments (see for example: the Harvard 9-Keys for Knowledge Infrastructure). He published numerous papers in the areas of strategy and IT, innovation and venture, knowledge, 3D3C virtual worlds, and standards. Sivan received his doctorate from Harvard University. He has taught EMBA, MBA, engineering and design courses in his areas of expertise.

Bibliographic Information

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