Overview
- First book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys
- Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing
- Includes case studies that illustrate many of the challenges facing modern toy designers and outline potential solutions for them
- Includes supplementary material: sn.pub/extras
Part of the book series: International Series on Computer, Entertainment and Media Technology (ISCEMT)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (9 chapters)
Keywords
About this book
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.
This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
Editors and Affiliations
Bibliographic Information
Book Title: Mobile Services for Toy Computing
Editors: Patrick C. K. Hung
Series Title: International Series on Computer, Entertainment and Media Technology
DOI: https://doi.org/10.1007/978-3-319-21323-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2015
Hardcover ISBN: 978-3-319-21322-4Published: 02 September 2015
Softcover ISBN: 978-3-319-35375-3Published: 22 October 2016
eBook ISBN: 978-3-319-21323-1Published: 24 August 2015
Series ISSN: 2364-947X
Series E-ISSN: 2364-9488
Edition Number: 1
Number of Pages: VIII, 192
Number of Illustrations: 5 b/w illustrations, 105 illustrations in colour
Topics: Special Purpose and Application-Based Systems, User Interfaces and Human Computer Interaction, Electronics and Microelectronics, Instrumentation