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Fusion of Smart, Multimedia and Computer Gaming Technologies

Research, Systems and Perspectives

  • Book
  • © 2015

Overview

  • Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design & development projects in smart, multimedia and computer gaming technology
  • Focus on the rapidly growing merger of the three areas: 1) smart technology, intelligent systems, computer science, computer engineering, 2) engineering of advanced multimedia software and hardware systems, including serious computer games and 3) advanced technology-based gamification, teaching, learning, management, administration, etc.
  • Includes contributions of well-known experts in smart, multimedia and computer gaming technology
  • Includes supplementary material: sn.pub/extras

Part of the book series: Intelligent Systems Reference Library (ISRL, volume 84)

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Table of contents (8 chapters)

Keywords

About this book

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Editors and Affiliations

  • Faculty of Information Sciences and Engineering, University of Canberra, Canberra, Australia

    Dharmendra Sharma

  • Institute of Informatics and Telecommunications, Siberian State Aerospace University,, Russian Federation, Russia

    Margarita Favorskaya

  • Faculty of Education, Science, Technology and Mathematics, University of Canberra, Canberra, Australia

    Lakhmi C. Jain

  • Bournemouth University, United Kingdom

    Robert J. Howlett

Bibliographic Information

  • Book Title: Fusion of Smart, Multimedia and Computer Gaming Technologies

  • Book Subtitle: Research, Systems and Perspectives

  • Editors: Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett

  • Series Title: Intelligent Systems Reference Library

  • DOI: https://doi.org/10.1007/978-3-319-14645-4

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer International Publishing Switzerland 2015

  • Hardcover ISBN: 978-3-319-14644-7Published: 19 March 2015

  • Softcover ISBN: 978-3-319-35589-4Published: 06 October 2016

  • eBook ISBN: 978-3-319-14645-4Published: 11 February 2015

  • Series ISSN: 1868-4394

  • Series E-ISSN: 1868-4408

  • Edition Number: 1

  • Number of Pages: XI, 205

  • Number of Illustrations: 75 b/w illustrations, 6 illustrations in colour

  • Topics: Computational Intelligence, Artificial Intelligence, Media Design

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