Overview
- Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design & development projects in smart, multimedia and computer gaming technology
- Focus on the rapidly growing merger of the three areas: 1) smart technology, intelligent systems, computer science, computer engineering, 2) engineering of advanced multimedia software and hardware systems, including serious computer games and 3) advanced technology-based gamification, teaching, learning, management, administration, etc.
- Includes contributions of well-known experts in smart, multimedia and computer gaming technology
- Includes supplementary material: sn.pub/extras
Part of the book series: Intelligent Systems Reference Library (ISRL, volume 84)
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Table of contents (8 chapters)
Keywords
About this book
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Editors and Affiliations
Bibliographic Information
Book Title: Fusion of Smart, Multimedia and Computer Gaming Technologies
Book Subtitle: Research, Systems and Perspectives
Editors: Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett
Series Title: Intelligent Systems Reference Library
DOI: https://doi.org/10.1007/978-3-319-14645-4
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer International Publishing Switzerland 2015
Hardcover ISBN: 978-3-319-14644-7Published: 19 March 2015
Softcover ISBN: 978-3-319-35589-4Published: 06 October 2016
eBook ISBN: 978-3-319-14645-4Published: 11 February 2015
Series ISSN: 1868-4394
Series E-ISSN: 1868-4408
Edition Number: 1
Number of Pages: XI, 205
Number of Illustrations: 75 b/w illustrations, 6 illustrations in colour
Topics: Computational Intelligence, Artificial Intelligence, Media Design