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  • Conference proceedings
  • © 2014

Computers and Games

8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8427)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): CG: International Conference on Computers and Games

Conference proceedings info: CG 2013.

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Table of contents (21 papers)

  1. Front Matter

    Pages I-XX
  2. Dependency-Based Search for Connect6

    • I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang
    Pages 1-13
  3. On Semeai Detection in Monte-Carlo Go

    • Tobias Graf, Lars Schaefers, Marco Platzner
    Pages 14-25
  4. Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search

    • Kokolo Ikeda, Simon Viennot
    Pages 26-38
  5. Programming Breakthrough

    • Richard Lorentz, Therese Horey
    Pages 49-59
  6. MoHex 2.0: A Pattern-Based MCTS Hex Player

    • Shih-Chieh Huang, Broderick Arneson, Ryan B. Hayward, Martin Müller, Jakub Pawlewicz
    Pages 60-71
  7. Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go

    • Sumudu Fernando, Martin Müller
    Pages 72-83
  8. Anomalies of Pure Monte-Carlo Search in Monte-Carlo Perfect Games

    • Ingo Althöfer, Wesley Michael Turner
    Pages 84-99
  9. Developments on Product Propagation

    • Abdallah Saffidine, Tristan Cazenave
    Pages 100-109
  10. Solution Techniques for Quantified Linear Programs and the Links to Gaming

    • Ulf Lorenz, Thomas Opfer, Jan Wolf
    Pages 110-124
  11. Improving Best-Reply Search

    • Markus Esser, Michael Gras, Mark H. M. Winands, Maarten P. D. Schadd, Marc Lanctot
    Pages 125-137
  12. Scalable Parallel DFPN Search

    • Jakub Pawlewicz, Ryan B. Hayward
    Pages 138-150
  13. A Quantitative Study of \(2 \times 4\) Chinese Dark Chess

    • Hung-Jui Chang, Tsan-sheng Hsu
    Pages 151-162
  14. Cylinder-Infinite-Connect-Four Except for Widths 2, 6, and 11 Is Solved: Draw

    • Yoshiaki Yamaguchi, Tetsuro Tanaka, Kazunori Yamaguchi
    Pages 163-174
  15. Havannah and TwixT are PSPACE-complete

    • Édouard Bonnet, Florian Jamain, Abdallah Saffidine
    Pages 175-186
  16. Material Symmetry to Partition Endgame Tables

    • Abdallah Saffidine, Nicolas Jouandeau, Cédric Buron, Tristan Cazenave
    Pages 187-198
  17. Further Investigations of 3-Member Simple Majority Voting for Chess

    • Kristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda, Hiroyuki Iida
    Pages 199-207
  18. Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves

    • Akira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama
    Pages 208-220
  19. Automatic Generation of Opening Books for Dark Chess

    • Bo-Nian Chen, Tsan-sheng Hsu
    Pages 221-232

Other Volumes

  1. Computers and Games

About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

Editors and Affiliations

  • Tilburg University, Tilburg, The Netherlands

    H. Jaap van den Herik, Aske Plaat

  • JAIST, Ishikawa, Japan

    Hiroyuki Iida

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access