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  • Conference proceedings
  • © 2014

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality

6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8526)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): VAMR: International Conference on Virtual, Augmented and Mixed Reality

Conference proceedings info: VAMR 2014.

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Table of contents (43 papers)

  1. Front Matter

  2. VAMR in Education and Cultural Heritage

    1. Front Matter

      Pages 1-1
    2. Touching the Past: Haptic Augmented Reality for Museum Artefacts

      • Mariza Dima, Linda Hurcombe, Mark Wright
      Pages 3-14
    3. Augmented and Geo-Located Information in an Architectural Education Framework

      • Ernest Redondo, Janina Puig, David Fonseca, Sergi Villagrasa, Isidro Navarro
      Pages 15-26
    4. The Didactical Design of Virtual Reality Based Learning Environments for Maintenance Technicians

      • Tina Haase, Nathalie Weisenburger, Wilhelm Termath, Ulrike Frosch, Dana Bergmann, Michael Dick
      Pages 27-38
    5. Bridging the Gap between Students and Laboratory Experiments

      • Max Hoffmann, Katharina Schuster, Daniel Schilberg, Sabina Jeschke
      Pages 39-50
    6. A 3D Virtual Learning System for STEM Education

      • Tao Ma, Xinhua Xiao, William Wee, Chia Yung Han, Xuefu Zhou
      Pages 63-72
    7. The Application of Augmented Reality for Reanimating Cultural Heritage

      • Sasithorn Rattanarungrot, Martin White, Zeeshan Patoli, Tudor Pascu
      Pages 85-95
    8. Training to Improve Spatial Orientation in Engineering Students Using Virtual Environments

      • Cristina Roca-Gonzalez, Jorge Martín-Gutiérrez, Cristina Mato Corredeguas, Melchor García-Domínguez
      Pages 96-104
    9. “Make Your Own Planet”: Workshop for Digital Expression and Physical Creation

      • Hiroshi Suzuki, Hisashi Sato, Haruo Hayami
      Pages 116-123
    10. Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies

      • Stella Sylaiou, Vassilis Killintzis, Ioannis Paliokas, Katerina Mania, Petros Patias
      Pages 124-133
    11. Manasek AR: A Location-Based Augmented Reality Application for Hajj and Umrah

      • Mounira Taileb, Elham Al-Ghamdi, Nusaibah Al-Ghanmi, Abeer Al-Mutari, Khadija Al-Jadani, Mona Al-Ghamdi et al.
      Pages 134-143
    12. Support of Temporal Change Observation Using Augmented Reality for Learning

      • Takafumi Taketomi, Angie Chen, Goshiro Yamamoto, Hirokazu Kato
      Pages 144-155
    13. Augmented Reality Workshops for Art Students

      • Marcin Wichrowski, Ewa Satalecka, Alicja Wieczorkowska
      Pages 156-166
  3. Games and Entertainment

    1. Front Matter

      Pages 167-167
    2. Serious Games as Positive Technologies

      • Luca Argenton, Esther Schek, Fabrizia Mantovani
      Pages 169-177
    3. An Experience-Based Chinese Opera Using Live Video Mapping

      • Xiang-Dan Huang, Byung-Gook Lee, Hyung-Woo Kim, Joon-Jae Lee
      Pages 178-189

Other Volumes

  1. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality

About this book

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized inthe following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

Editors and Affiliations

  • Institute for Simulation and Training, University of Pennsylvania, Orlando, USA

    Randall Shumaker, Stephanie Lackey

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access