Overview
- State of the art review of the current data structures for collision detection
- Features a novel geometric data structure for collision detection at haptic rates between arbitrary rigid objects
- Presents new applications based on the latest research
- Includes supplementary material: sn.pub/extras
Part of the book series: Springer Series on Touch and Haptic Systems (SSTHS)
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Table of contents (8 chapters)
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That Was Then, This Is Now
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Algorithms and Data Structures
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Evaluation and Application
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Every End Is Just a New Beginning
Keywords
About this book
Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms.
Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.
Authors and Affiliations
Bibliographic Information
Book Title: New Geometric Data Structures for Collision Detection and Haptics
Authors: René Weller
Series Title: Springer Series on Touch and Haptic Systems
DOI: https://doi.org/10.1007/978-3-319-01020-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2013
Hardcover ISBN: 978-3-319-01019-9Published: 25 July 2013
Softcover ISBN: 978-3-319-03318-1Published: 08 August 2015
eBook ISBN: 978-3-319-01020-5Published: 12 July 2013
Series ISSN: 2192-2977
Series E-ISSN: 2192-2985
Edition Number: 1
Number of Pages: XVI, 240
Topics: Simulation and Modeling, Algorithms, User Interfaces and Human Computer Interaction